![]() For an example of this, please check out my previous project, the RealMatter engine, based on the same algorithm (warning: the video, which shows a zombie ragdoll being attacked, is fairly gory).Now that the algorithm is provided free for non-commercial use in a programming library, I would love for people try to see what they can do with it. The main application to games of this algorithm is that it allows fracturing, destructible objects. ![]() The project page has the SIGGRAPH paper, a streaming video, 2D and 3D demos, and source code. ![]() The FastLSM algorithm allows for simulating fracturing soft bodies at much faster speeds than previous methods (in one demo, we show 150 soft penguins deforming in real time), and is also quite easy to implement. ![]() Just letting you know I have put up the source code for a programming library implementing the new FastLSM soft body physics algorithm, which was developed by myself and Professor Doug James at Cornell University and which was presented at SIGGRAPH 2007. ![]()
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